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NPC Generator

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Advanced [show]


Millicent Lindsey, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. With bright chestnut hair. Her fierce violet eyes like to dwell on things.

Personality: She is almost excessively polite to everyone, even when angry. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Millicent was raised in a hard working conservative environment. After coming to the age of reason, Millicent took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Gifted, Athletic. Flaws: Shy, Impulsive. Bonds: Job. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Millicent Lindsey, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)17 (+3) 12 (+1)7 (-2)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Auran, Giant, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a white tunic with blue highlights, and long tan pants that bunch up around her shoes. Her hair is always cut to a buzz. Her violet eyes peer out from beneath her Stetson white hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with her god.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She went to a religious school and was inspired by the priests there in charitable deeds. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and her religion dominates her actions

Flaws: Antagonistic, Disease, Greedy. Bonds: Religious, In love. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Margery Bradshaw, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 8 (-1)8 (-1)
Skills Medicine +2, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


John Carlyle, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and typically wears red cloth garments or leather armor. His right hand appears badly burned and disfigured. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Insane, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

John Carlyle, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)7 (-2) 10 (+0)8 (-1)
Skills Acrobatics +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Clayden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the south. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Percival studied abroad. He was an apprentice working in his mother's forge. He has worked as a Sellsword like his mother before him.

Motivation: He wants revenge against illithids; and revenge

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Percival Clayden, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)18 (+4) 4 (-3)16 (+3)
Skills Insight +0, Persuasion +6
Senses Passive Perception 7
Languages Common, Auran, Celestial, Undercommon, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Blue sapphire (800 gp). Golden yellow topaz (900 gp). Jade (70 gp). Blue quartz (6 gp). 1 Superior lock. 1 Climber’s kit.


Social Check DCs

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