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NPC Generator

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Ability Scores
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Advanced [show]


Emmeline Kensley, Female Human [Permalink]

Personal [hide]

Description: She wears white painted combat armor at almost all times. She is physically well-built. She has moderate length silver hair. She has gleaming, smiling violet eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She is the product a well kept family trust fund and as such has never really known need. Like her mother and her brother before her, after school she went straight into learning to become a Marshal. She has worked as a Marshal like her mother before her.

Motivation: She is greedy; and sabotage a competitor

Ideals: Optimist, Entrepeneur. Bonds: Job, Rich. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Emmeline Kensley, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 6 (-2)17 (+3)
Skills Deception +6, Stealth +2
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Healer’s kit.


Social Check DCs


Juliana Benson, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her hammer. Her golden hair is long and unkept. Her eyes, though not visible through her cowl, are hazel.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. Her first spouse was a Fletcher, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.

Motivation: To unite with her sister; and wants to raise her children well

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Juliana Benson, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Azurite (6 gp). Fiery yellow corundum (1100 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Graeme, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a long, green cloak. She has slicked back black hair. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now owns her own business.

Motivation: Her spouse's relatives view her with great suspicion; and she's in love

Ideals: Passionate. Bonds: Attractive, Family, Military, Job, Has a crush. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Mary Graeme, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)10 (+0) 10 (+0)6 (-2)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. 1 Good lock.


Social Check DCs


Shane Altham, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black coat over a brown low-cut shirt, and a Stetson hat upon his head. His hair is brown and curly. His eyes are blue.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Adventurer, his father struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly. Bonds: Enemies, Adventurer, Poor, Nature. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Shane Altham, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Aquamarine (400 gp). Emerald (1500 gp). Black pearl (400 gp). 1 Silver holy symbol.


Social Check DCs

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