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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Oriel Emsworth, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. Her clothes are grease stained in places. Her long chestnut hair reaches down to her waist. Her eyes are hazel and catlike.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Oriel studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels threatened by others; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Immigrant, Criminal record. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Oriel Emsworth, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs


Tim Tatum, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries spears. His moppish white hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Tim Tatum, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)16 (+3) 13 (+1)13 (+1)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Auran, Halfling, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Anselm Wellington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, brown shirt, and violet tie. He has a moderate pudge and is not very fit. He has no hair. His eyes are amber.

Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of orcs once and for all.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. In his 12th year, his parents were killed by a orcs raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He became a Priest soon after.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Enemies, Adventurer, Job, Religious. Occupation: Priest

Voice: Russian accent

Attributes [hide]

Anselm Wellington, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 80 pp.


Social Check DCs


Geoffrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a custom-built plate barding that's adorned with blue lining and desert motifs, and his gloved hand is found clutching a warhammer. His white hair is slicked back into a classic pompadour. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.

History: The child of a Ploughman, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. His martial abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Philantrophist, Professionalism, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geoffrey Bradshaw, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)13 (+1) 10 (+0)15 (+2)
Skills Stealth +1, Survival +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. 1 Everburning torch.


Social Check DCs

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