Ermina Nibley, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a blue cloak and cross-gartered white stockings. Her brown hair is slicked back into a classic pompadour. She has green eyes and a blue hat with a white feather.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She has money and likes to spend it; and wishes to resurrect an old love
Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, In love, Rich. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 5 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp.
Heward Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears green trousers with black and blue striped suspenders. He wears various colorful collared shirts. With bright silver hair and a scraggly beard. His gray eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 17th year, his parents were killed by a dire rats raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Poor, Enemies. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Deep blue spinel (400 gp). Zircon (20 gp). Lapis lazuli (4 gp). Emerald (800 gp).
Godfrey Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright white hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He never swears and excessively uses polite adverbs when speaking. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Rich purple corundum (400 gp).
Roland Darby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears a small hat to cover his moderate length brown hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to loving parents in a slum to the east. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.
Motivation: Regain custody of his daughter; and to unite with his brother
Flaws: Ugly, Addict. Bonds: Poor, Family, Slave. Occupation: Ruler
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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