Jacoba Wharton, Female Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She wears a tan coat over a brown low-cut shirt, and a small hat upon her head. She wears a small hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: Calm and collected, she is a well trained Ruler. She always tries to repair and not replace. It was this mentality that drove her into the Ruler business.
History: Jacoba was born with her father's beautiful face. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To reunite with her absent father; and wants to raise her children well
Ideals: Persistence, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Hugh Badger, Male Human [Permalink]
Personal [hide]
Description: A 5'1" western man, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His silver hair is unkempt and raggedy. He has hazel eyes and a brown hat with a tan feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Hugh took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Poor, Military. Occupation: Weaver
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. Chalcedony (20 gp). Chrysoprase (20 gp). Smoky quartz (20 gp). Citrine (20 gp).
Rolf Van Es, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and usually wears his tan robe and has his falchion always slung over his shoulder. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He struck the Mortician job and began his own company from there.
Motivation: To be a Barkeep again.
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Job, Nature. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Aquamarine (1300 gp). Obsidian (7 gp). Rhodochrosite (7 gp). Eye agate (7 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Full Plate. 1 Full Plate.
Elizabeth Stanley, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a long auburn ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Elizabeth was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Elizabeth decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Gifted. Bonds: Poor, Criminal record. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 4 (-3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Draconic, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Blue sapphire (900 gp). Black pearl (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!


