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NPC Generator

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Advanced [show]


Theodoric Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his red hair in a flapper bob. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Theodoric was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A need for knowledge about a nearby landmark; and he has a crush on the local guard

Ideals: Disciplined, Persistence. Bonds: Attractive, Has a crush, Adventurer. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Cumberbatch, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 9 (-1)16 (+3)
Skills Persuasion +6
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Hadwisa Myerscough, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She wears an entirely black suit with white socks and a vest with buckled shoes. Her golden hair is slicked back into a classic pompadour. Her eyes are amber and catlike.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the west to a Barkeep, Hadwisa learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Barkeep. She has drifted from career to career and currently works as a Barkeep.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Ideals: Fighting. Bonds: Criminal record, Job. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Hadwisa Myerscough, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)18 (+4) 13 (+1)14 (+2)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Terran, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Rhodochrosite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rosamund Brixton, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a well pressed and immaculate suit (or dress). She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a minor phobia of water and hates getting wet.

History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rosamund took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is wracked by social anxiety.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Rosamund Brixton, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Persuasion +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Marley, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a white wide-brimmed hat and white clothes. With bright red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is overprotective of those who hire her services. Around other people she will do her best to conceal her emotions and appear jolly.

History: Gifted from a young age, Joan studied abroad. After coming to the age of reason, Joan took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To protect her home; and many gnolls want her driven away

Ideals: Gifted. Flaws: Shy. Bonds: Guardian, Enemies. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Joan Marley, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Golden yellow topaz (1500 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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