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NPC Generator

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Advanced [show]


Ermina Clinton, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tight fitting clothing which further accentuates her frame. Her hair is always cut to a buzz. She has gleaming, smiling blue eyes.

Personality: She is extraordinarily eccentric. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: The child of northern immigrants she idolized her mother. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.

Motivation: She is content; and balancing her hectic life and new barber responsibilities is difficult

Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ermina Clinton, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Simon Ridley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He has gray eyes.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Simon studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Secretive. Bonds: Slave, Job, Family. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Simon Ridley, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Alexandrite (1400 gp).


Social Check DCs


Sarah Hallewell, Female Human [Permalink]

Personal [hide]

Description: A 4'8" southern woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has slicked back red hair. Her amber eyes lackadaisically let the world flow into them.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the south her family was never financially stable. Through the years after Sarah was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Sarah's father didn't care for her much, and the feeling was mutual. Recently she has begun working with bootleggers and crooks.

Motivation: She desires power and/or immortality.

Flaws: Antagonistic, Insane. Bonds: Adventurer, Criminal record, Poor. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Sarah Hallewell, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 12 (+1)14 (+2)
Skills History +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp.


Social Check DCs


Frederick Marleigh, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and is well dressed, but even with his fine clothing he looks run-down. His red hair, when down, is lengthy. His thin eyebrows rest above his beady brown eyes.

Personality: He has always had a great fascination with Human culture. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south to a Armorer, Frederick learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Armorer job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and human compassion

Flaws: Ugly, Racist, PTSD. Bonds: Family, Job. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Frederick Marleigh, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Athletics +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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