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NPC Generator

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Advanced [show]


Sarah Blackwood, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has wavy blonde hair. Her thin eyebrows rest above her beady amber eyes.

Personality: Overbrimming with self-confidence, Sarah isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She got into the Knight business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. By chance she met her brother recently and the two have been together since.

Motivation: She is greedy; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Sarah Blackwood, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)18 (+4) 13 (+1)15 (+2)
Skills Athletics +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Elven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Gilbert Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He loathes his own lifestyle; and revenge

Ideals: Opinionated. Flaws: Antagonistic, Depressed. Bonds: Religious, Enemies. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Gilbert Wilberforce, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs


Arnold Marley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his chestnut hair down. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy, Disease. Bonds: In love, Job. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Arnold Marley, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)17 (+3) 12 (+1)16 (+3)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Black opal (400 gp). Obsidian (10 gp). Black opal (400 gp). Emerald (400 gp).


Social Check DCs


Alice Gracey, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is generally well dressed albeit a few years behind the times. Her brown hair is lengthy and is close to two feet long. Her half smiles and green eyes are beguiling and draw you in.

Personality: This woman loves music and to teach people music more than just about anything. She also has developed a complete distrust of the Weaver profession.

History: Alice hails from a village terrorized by brigands. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has never given up on her music dream.

Motivation: Sabotage a competitor; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Artistic. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Alice Gracey, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Golden pearl (70 gp). 1 Disguise kit. 1 Hourglass. 1 Bullseye lantern. 1 Masterwork manacles.


Social Check DCs

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