Simon Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His tied-back hair is chestnut. His hazel eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. 1 Healer’s kit. 1 Disguise kit.
Theobald Coombs, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a silver handlebar mustache and slicked back silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Philantrophist, Entrepeneur. Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Sellsword
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 18 (+4) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Elven, Gnoll, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 800 gp. 1 Minor magic item.
Giselle Ashton, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she is well dressed, constantly wearing a tan suit, black shirt, and violet tie, and is pretty ugly. With wild red hair. Her eyes are a pleasant blue.
Personality: Giselle is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born in the south, but her parents moved at a very young age to the east. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Slave, Immigrant. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 16 (+3) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Cloth of gold vestments (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alice Marlee, Female Human [Permalink]
Personal [hide]
Description: She wears a yellow costume with the symbols of luck on her torso. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her blonde hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are blue.
Personality: She snorts whenever she laughs or is feeling confident. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Alice was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Alice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Bonds: Criminal record, Poor, Adventurer, Family. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Large well-done wool tapestry (600 gp). Cloth of gold vestments (50 gp). 1 Masterwork Common Ranged Weapon.
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