Ermina Wharton, Female Human [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat, and she perpetually has her bastard sword ready. Her red hair, when down, is lengthy. Her eyes, though not visible through her cowl, are violet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Military. Occupation: Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Bertram Huckabee, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair is long and unkept. His brown eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Nature, Mentor. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1000 sp. Coral (150 gp). Star rose quartz (30 gp). Blue quartz (4 gp). Black opal (700 gp).
Hugh Brandon, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is braided into rings. He has gleaming, smiling hazel eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Hugh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has achieved small success as a Roofer.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Jade (40 gp). 1 Magnifying glass. 1 Simple lock. 1 Good lock.
Beatrice Wakefield, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a brown shirt with thin yellow vertical stripes and violet pants, and a wedding ring on her left hand. She sports red long hair. Her brown eyes are passionate and lively.
Personality: Eccentric and domineering, Beatrice will drive conversation. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Beatrice was born in the north. At a young age she loved to build and create. Cursed with vampirism at a very young age, Beatrice has worked very hard to control her curse. Some 3 years later her spouse died after the birth of her son. Heartbroken, Beatrice never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love.
Ideals: Extrovert, Persistence. Flaws: Hedonist, Disease. Bonds: In love. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 5000 sp. 1 Chain shirt. 1 Full Plate.
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