Agatha Dayton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears clothing that is held on in multiple layers but all of it is in poor condition. She is bald on top and has large chestnut tufts of hair around her ears. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Overbrimming with self-confidence, Agatha isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She misses her home and complains about the freezing weather, even in summer.
History: She was born to loving parents in a slum to the east. Her father was very strict, and drilled into her lessons on being the perfect lady. She left for the east, certain she would find work there.
Motivation: To get a good night's sleep; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant. Occupation: Carpenter
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Citrine (20 gp). Emerald (1400 gp). Obsidian (6 gp). Red garnet (140 gp).
Emeny Gentry, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has the majority of her body covered in plate. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. A true patriot, Emeny would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Bonds: Enemies, Military, Slave, Job. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 6 (-2) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Jet (100 gp). Freshwater pearl (14 gp). Rhodochrosite (14 gp). Smoky quartz (40 gp).
William Fawcett, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.
History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 18 (+4) | 5 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Odo Wallace, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His skin is also unnaturally pale. His hair is golden and curly. His blue eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a necromancer, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Justice. Flaws: Ugly. Bonds: Guardian, Mentor, Family. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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