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NPC Generator

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Advanced [show]


Kyle Addington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in tan turtlenecks beneath a yellow coat with brown slacks. His white hair is styled in orderly dreadlocks. His eyes are violet and catlike.

Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up sickle and armor he uses now. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Athletic, Impeccable. Flaws: Depressed. Bonds: Military, Nature. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Kyle Addington, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 15 (+2)18 (+4)
Skills Deception +7, Investigation +6
Senses Passive Perception 12
Languages Common, Giant, Druidic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Millicent Branson, Female Human [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, she is an attractive figure. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her long auburn hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She got into the Actor business at a young age. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to raise her children well; and an old rival family wants her found

Flaws: Fearful. Bonds: Attractive, Family, Job, Nature. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Millicent Branson, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 5 (-3)15 (+2)
Skills Perception +0, Stealth +3
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Jasper (40 gp).


Social Check DCs


Sarah Langdon, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is tall, broad shouldered and powerfully built. Her auburn hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a Blacksmith first and foremost. She believes firmly that knowledge should be universal. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in the east to a Blacksmith, Sarah learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has worked as a Blacksmith like her father before her.

Motivation: Regain custody of her daughter; and doesn't want to be a blacksmith and was forced into it by her family

Flaws: Insane. Bonds: Attractive, Poor, Job, Family. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Sarah Langdon, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Clerebold Preston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears silk and lounges about seductively. His auburn hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Detective for hire.

Motivation: Many gnolls want him driven away; and to be a spice merchant again

Ideals: Gifted. Bonds: Attractive, Enemies, Job, Poor. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Preston, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 18 (+4)7 (-2)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 300 gp. Smoky quartz (40 gp). Fiery yellow corundum (800 gp).


Social Check DCs

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