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NPC Generator

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Advanced [show]


Lance Colton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His hair is golden and curly. His eyes are a pleasant gray.

Personality: While he acts the brute, he is far gentler than he would appear. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a plains tribe. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He wants to get laid; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Nature, Military, Has a crush. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Lance Colton, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)14 (+2) 10 (+0)7 (-2)
Skills Medicine +3, Performance +1
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Robert Kendal, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple green robe with black stripes complete with hood. His long blonde hair is drawn into a two foot long braid. His eyes are hazel and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the east. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Pacifist, Logical. Bonds: Poor, Adventurer, Has a crush. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Robert Kendal, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Charles Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the ruined castle and found the beat up glaive and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Military, Mentor, Nature. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Bradshaw, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills Nature +4, Performance +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Rhodochrosite (16 gp). Silver pearl (70 gp).


Social Check DCs


Gerard Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Navigator uniform. His auburn hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He feeds upon the attention of others.

History: A powerful slaver made him what he is. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business.

Flaws: Insomniac. Bonds: Job, Attractive, Mentor, Nature. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Gerard Ansley, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 8 (-1)10 (+0)
Skills Medicine +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Solid gold idol (700 gp). Gold dragon comb with red garnet eye (500 gp). Fire opal pendant on a fine gold chain (1100 gp).


Social Check DCs

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