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NPC Generator

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Advanced [show]


Trym Weston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a large black jacket. He has moderate length auburn hair. His violet unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Disease, Racist, Addict. Bonds: Slave, Poor, Religious. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Trym Weston, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Bertram Marlowe, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a tan coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His left leg appears badly burned and disfigured. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.

History: Born in the east to a Layabout, Bertram learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Layabout.

Motivation: To be a Actor again; and further expansion of business

Ideals: Joker. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Bertram Marlowe, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. Coral (40 gp).


Social Check DCs


Clerebold Oakley, Male Human [Permalink]

Personal [hide]

Description: This man wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He is muscular with a powerful set of arms. His long chestnut hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and retire the richest man in the east

Ideals: Entrepeneur. Bonds: Attractive, Nature, Mentor, Immigrant. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Oakley, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)7 (-2) 16 (+3)10 (+0)
Skills Athletics +6, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Hubert Astley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and prefers to wear blue clothing when he does not wear armor. His left leg appears badly burned and disfigured. His brown hair is greying along the sides and has receded to reveal a widow's peak. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a brothel owner, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Hedonist. Bonds: Mentor, Job, Adventurer. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Hubert Astley, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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