Aline Springfield, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in a clean grey cloak covering her clean studded leather. Her hair is auburn and curly. She has gray eyes and a grey hat with a green feather.
Personality: Stoic and calm, she prefers to meditate than take action. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Aline grew up listening to her father's many stories. She moved from fad to fad and when she turned 15 she discovered poetry. She became a Weaver soon after.
Motivation: She has a rivalry with the Church that dominates her actions; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Artistic. Bonds: Adventurer, Job, Religious. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
Ralf Compton, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He carries with him a set of crossbows on his belt, each one with a topaz on the hilt. He has styled his blonde hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Ralf was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Wymar Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and grey robe with the hood down. He has a slight overbite and is overall scrawny. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is skeptical of what others tell him and is slow to trust.
History: He was born in the south, but his parents moved at a very young age to the west. Wymar was born on a far southern forest where he grew up under the tutelage of his mother, an expert Farmer. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 8 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Blue quartz (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Matilda Carlisle, Female Human [Permalink]
Personal [hide]
Description: An older woman who is typically in her Spice Merchant uniform, she is not a threatening figure. Her feathered hat is riddled with cuts and holes. She wears a mask on her face.
Personality: This woman loves dancing and to teach people dancing more than just about anything. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She got into the Spice Merchant business at a young age. She worked as a nervous Spice Merchant and found it very stressful. She struck the Spice Merchant job and began her own company from there.
Motivation: Expand her business.
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

