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NPC Generator

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Advanced [show]


Adelaide Blankley, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is always cut to a buzz. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She comes from a rich western family. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in whip use. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and someone believes her a fraud

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Adelaide Blankley, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Percival Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Percival studied abroad. Brilliant and gifted he never wanted to apply himself. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Job. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Percival Clapham, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Deep blue spinel (300 gp). Violet garnet (300 gp). Hematite (16 gp). White pearl (40 gp). 1 Minor magic item.


Social Check DCs


Gilbert Stapleton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a blonde handlebar mustache and slicked back blonde hair. His amber eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gilbert was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Stapleton, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. Moss agate (9 gp). Moss agate (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Byron, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are violet.

Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.

History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Randal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Randal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Randal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Logical. Flaws: Disease. Bonds: Rich, Religious, Adventurer. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Byron, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs

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