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NPC Generator

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Advanced [show]


Emmeline Cromwell, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She feeds upon the attention of others.

History: Emmeline was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Detective job and began her own company from there.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Entrepeneur. Bonds: Attractive, Job, Military. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Emmeline Cromwell, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, History +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Bloodstone (30 gp).


Social Check DCs


William Wade, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large green mantle and cape that has been intricately interwoven into his black robe. His hair is long and red with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His thin eyebrows rest above his beady hazel eyes.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 8 years old his parents immigrated from the north. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. William's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

William Wade, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 14 (+2)13 (+1)
Skills Athletics +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Eye agate (7 gp).


Social Check DCs


Miles Emsworth, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses well, wearing green shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His hair is always cut to a buzz. His hazel eyes peer out from beneath his feathered green hat.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: Miles hails from a village terrorized by giants. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Persistence. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Miles Emsworth, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)9 (-1) 6 (-2)12 (+1)
Skills Arcana +2, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Chrysoberyl (50 gp). Banded agate (14 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Wellington, Female Human [Permalink]

Personal [hide]

Description: This woman is typically in her Locksmith uniform, and sports empty pouches on her belt. She has slicked back brown hair. Her gray eyes dart from person to person.

Personality: Adelaide wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.

Motivation: To be a Stableman again.

Ideals: Disciplined, Opinionated, Gifted. Bonds: Job, Nature. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Adelaide Wellington, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills Stealth +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs

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