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NPC Generator

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Advanced [show]


Heward Budd, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears grey leather gloves, a grey jacket, and tight pants. His head has been shaved. He has blue eyes and a grey hat with a red feather.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Heward hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Heward Budd, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Gold dragon comb with red garnet eye (700 gp). A delicate brass dragon egg (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosamund Shirley, Female Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, she is an attractive figure. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her white hair in a flapper bob. Her fierce hazel eyes like to dwell on things.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. When she's not drinking or sleeping the drinks off, she's doing music.

History: Gifted from a young age, Rosamund studied abroad. After coming to the age of reason, Rosamund took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Rosamund Shirley, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his crossbow always slung over his shoulder. He has a very tight haircut. His amber eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He is a Deep Scion in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Justice. Flaws: Fearful. Bonds: Adventurer, Attractive, Enemies. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Mitchell, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Deception +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp.


Social Check DCs


John Alton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a white tunic with black highlights, and long tan pants that bunch up around his shoes. His hair is cut close to his head. His eyes are likewise violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: John was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is searching for what he claims is his rightful reward.

Motivation: Retire the richest man in the west; and his spouse's relatives view him with great suspicion

Ideals: Justice, Entrepeneur. Bonds: Family, Adventurer. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

John Alton, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs

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