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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sybil Fawcett, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her skin is fair and her fingers are delicate and long. She wears her black hair up in a very large beehive style do. She has a dull look in her brown eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Sybil is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Sybil lived on a farm with her father, near the main road leading to a nearby town. Her divine abilities were realized during a raid on her village. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She has decided she is irredeemable; and doesn't want to be a crown-heir and was forced into it by her family

Ideals: Gifted. Flaws: Secretive. Bonds: Family, Criminal record. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Sybil Fawcett, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Bloodstone (70 gp).


Social Check DCs


Sarah Brandon, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear grey tank tops with black skirt. She wears her red hair up in a very large beehive style do. She wears large thick round spectacles.

Personality: She can speak with the recently deceased. She enjoys reading and quiet.

History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Miner they were divorced and she won custody of their daughter. She worked as a Carter, and she later adopted a second daughter.

Motivation: She is wracked by social anxiety; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Carter

Voice: Spits words with contempt

Attributes [hide]

Sarah Brandon, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 9 (-1)7 (-2) 11 (+0)12 (+1)
Skills Arcana +1, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs


Jacoba Haley, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear tan pants and tee shirts. Her blonde hair is braided into rings. Her green eyes have a joyful gleam in them most of the time.

Personality: Jacoba hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her spouse's relatives view her with great suspicion; and to end her boredom

Ideals: Artistic. Flaws: Insane, Mundane. Bonds: Family, Nature. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Jacoba Haley, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Obsidian (6 gp). Smoky quartz (40 gp). Deep green spinel (130 gp). Aquamarine (1200 gp).


Social Check DCs


Ida Gentry, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in green turtlenecks beneath a black coat with white slacks. Her auburn hair is matted, messy, and big. Her amber eyes are passionate and lively.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a ruthless business woman, a trait she acquired from her father.

History: Born to a pair of adventurers, Ida grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Ida Gentry, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs

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