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NPC Generator

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Advanced [show]


Heather Tinley, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, marred by chocolates. Her golden hair is singed and shortened. Her violet eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: The child of western immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She now mingles about in high society.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Scribe

Voice: pre-pubescent

Attributes [hide]

Heather Tinley, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 17 (+3)17 (+3)
Skills Insight +6, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Golden yellow topaz (200 gp). Red garnet (50 gp). Chrysoberyl (50 gp). Coral (50 gp). 1 Half-Plate. 1 Full Plate.


Social Check DCs


Millicent Anderton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a black coat over a white low-cut shirt, and a broad hat upon her head. She has no hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now spends her time doing works of charity.

Motivation: Her religion dominates her actions.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Millicent Anderton, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)14 (+2) 14 (+2)18 (+4)
Skills Deception +7, Stealth +7
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Banded mail. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Mary Denholm, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears professional attire. She wears her blonde hair up in a very large beehive style do. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is business-like. She takes instructions and follows them to the letter. She enjoys reading and quiet.

History: She was born at the edge of vast forest. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Mary Denholm, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Agatha Shelly, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a lot of dark rich colors, with gold accents. With wild blonde hair. She is baby faced.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: The child of a Merchant, who enjoyed hunting, Agatha was taken on many hunting expeditions. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and a strong sense of loyalty to human people

Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Agatha Shelly, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 6 (-2)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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