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NPC Generator

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Advanced [show]


Oriel Hampton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is matted, messy, and big. Her eyes are brown and beady.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Oriel was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Oriel's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Oriel Hampton, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)11 (+0) 14 (+2)16 (+3)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Hadley, Female Human [Permalink]

Personal [hide]

Description: A 5'11" northern woman, she dresses well, wearing black shirts, loose pants, and blazers most of the time. She wears her red hair up. She wears large thick round spectacles.

Personality: She has a massive crush on the younger sibling of the Detective who has hired her part-time. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. She has built up a small fortune and can afford her own way.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Rich, Adventurer. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Ahlyssa Hadley, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)7 (-2)
Skills Persuasion +1, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Aquamarine (800 gp). Fiery yellow corundum (700 gp). Black pearl (800 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large green jacket and is in decent physical shape. He sports a flattop hair cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: Eccentric and domineering, Trym will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Rich, Mentor, Has a crush. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Staurheim, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 11 (+0)16 (+3)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Red spinel (50 gp). Aquamarine (1400 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Copeland, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing colorful clothing, dressed as a Assassin and is in decent physical shape. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Millicent was raised in a hard working conservative environment. In her 17th year, her parents were killed by a brigands raid, leaving Millicent alone in the world. After a stint in an orphanage, she was adopted. She has achieved small success as a Assassin.

Motivation: She desires power and/or immortality; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Athletic, Philantrophist. Bonds: Job, Enemies, Adventurer. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Millicent Copeland, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)15 (+2) 16 (+3)16 (+3)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs

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