Emeny Bentley, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, yellow cloak. She has styled her silver hair well, parting it to the right. Her blue eyes are slightly larger than normal.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born into a rich family. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A deep hatred of illithids; and she's looking for her big break
Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant, Rich, Adventurer, Enemies. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp.
Hadwisa Cornish, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. She has dyed her greying golden hair a little too much giving a sharp golden color. Her fair skin shows little sign of her aristocratic breeding.
Personality: Hadwisa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She takes great joy in being the best Fisher in town.
History: She got into the Fisher business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She then took over the family business and is one of the better Fisher for hire.
Motivation: Further expansion of business; and she has money and likes to spend it
Ideals: Artistic, Fighting. Bonds: Rich, Attractive, Job. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Blue quartz (13 gp). Golden yellow topaz (1200 gp). Sardonyx (30 gp). Red garnet (50 gp).
Egelina Blakely, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and brown handkerchief worn on her left side. She is portly but not overly obese. She wears her golden hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She also hits on women, regardless of circumstances.
History: Egelina was born with her father's beautiful face. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has achieved small success as a Bricklayer.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Has a crush, Job. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. A roughly beaten golden orb (70 gp). Brass mug with jade inlays (300 gp). 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.
Adelaide Lincoln, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. Her skin is fair and her fingers are delicate and long. Her hair is always cut to a buzz. She has a dull look in her hazel eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Adelaide grew up listening to her mother's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: Wants to have a good time and be beloved; and several ex partners dislike her way of doing things and want revenge
Ideals: Joker, Optimist. Bonds: Adventurer, Family, Enemies. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!