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NPC Generator

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Advanced [show]


Millicent Weld, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tight fitting clothing which further accentuates her frame, and a wedding ring on her left hand. With bright blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Millicent studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is unsatisfied with her job; and wishes to resurrect an old love

Ideals: Joker, Gifted. Flaws: Insane, Selfish. Bonds: Attractive, In love. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Millicent Weld, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)19 (+4) 9 (-1)11 (+0)
Skills Arcana +7, Stealth +4
Senses Passive Perception 9
Languages Common, Goblin, Auran, Druidic, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Jet (90 gp). Bloodstone (60 gp). Jade (90 gp).


Social Check DCs


Eleanor Langdon, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female is typically in her Mortician uniform. She is tall, broad shouldered and powerfully built. Her brown hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She does not trust anyone and sleeps with one eye open.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Eleanor was born on a far western mountains where she grew up under the tutelage of her mother, an expert Mortician. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Insomniac. Bonds: Job, Attractive, Military, Immigrant. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Eleanor Langdon, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 10 (+0)17 (+3)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tan leather gloves, a tan jacket, and tight pants. His brown hair is cut short. He has green eyes and a tan hat with a black feather.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. Days after completing his studies, news broke out that his hometown was attacked by giants. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Disciplined, Philantrophist, Artistic. Bonds: Enemies, Slave. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Lindsay, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Bloodstone (50 gp). Blue quartz (11 gp). Azurite (11 gp).


Social Check DCs


Agnes Merton, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She has slicked back auburn hair. She tend to wears goggles to shield her eyes.

Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Agnes was raised in a hard working conservative environment. She worked as a nervous Sage and found it very stressful. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To be a Glassblower again; and an old rival family wants her found

Ideals: Gifted. Bonds: Adventurer, Job, In love, Family. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Agnes Merton, Female Human Paladin 5
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Chrysoberyl (90 gp).


Social Check DCs

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