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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Theodoric Milton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man wears a fine chain shirt which he covers with black colored cloaks and clothing. His long auburn hair reaches down to his waist. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. He is lazy, self-centered, vain, and jealous.

History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to get laid

Ideals: Athletic. Flaws: Insane, Selfish. Bonds: Attractive, Mentor. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Theodoric Milton, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)12 (+1) 7 (-2)17 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Aquamarine (400 gp). Black pearl (400 gp). Rhodochrosite (8 gp). Citrine (60 gp).


Social Check DCs


Aldous Trollope, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears many layers of old clothing at all times. His long blonde hair reaches down to his waist. His eyes are amber and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Antagonistic, Impulsive, Mundane. Bonds: Poor, Job. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Aldous Trollope, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Manfred Law, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears rags and sports a simple walking cane. His hair is golden and very short. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and regain custody of his son

Ideals: Athletic. Flaws: Disease, Insane. Bonds: Poor, Religious, Family. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Manfred Law, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Violet garnet (600 gp). Rose (50 gp). Jasper (50 gp). Violet garnet (600 gp).


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His brown hair is slicked back into a classic pompadour. His gray eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: He got into the Jeweler business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Anselm Gentry, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)10 (+0) 7 (-2)11 (+0)
Skills Medicine +1, Sleight of Hand +7
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs

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