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NPC Generator

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Advanced [show]


Roger Watson, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His hair, while still mostly blonde, has prominent grey streaks. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of southern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Has a crush, Adventurer, Immigrant. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Roger Watson, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Everard Dumph, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large white tufts of hair around his ears. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the west. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Dumph, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear blue clothing when he does not wear armor. He is muscular with a powerful set of arms. His blonde hair is thinning but still full. His gray eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Trym took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: Wants to raise his children well; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Mundane. Bonds: Family. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Emsworth, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Black opal (700 gp). Black pearl (500 gp).


Social Check DCs


Alice Huckabee, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is dressed in a clean grey cloak covering her clean studded leather. Her red hair is still thick. She is baby faced.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She works hard and plays hard.

History: Alice was born in the south. At a young age she loved to build and create. Her first spouse was a Carpenter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her spouse's relatives view her with great suspicion; and she is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Hedonist, Shy. Bonds: Family, Criminal record. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Alice Huckabee, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 8 (-1)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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