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NPC Generator

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Advanced [show]


Joan Coombs, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears suspenders and blue workpants. Her shirt is black, and she wears a heavy blue leather apron most of the time. Her long golden hair is drawn into a two foot long braid. Her thin eyebrows rest above her beady brown eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the east, but her parents moved at a very young age to the north. She worked as a nervous Fletcher and found it very stressful. She struck the Fletcher job and began her own company from there.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and she is unsatisfied with her job

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Joan Coombs, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 16 (+3)9 (-1)
Skills Deception +2, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Halsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His white hair is smooth and relatively long. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well.

Flaws: Addict. Bonds: Attractive, Job, Nature, Family. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Gerald Halsey, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)15 (+2) 13 (+1)17 (+3)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Brass mug with jade inlays (100 gp). A roughly beaten golden orb (80 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Wymar Blythe, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a brown armored body suit, with a simple pastel line shooting up and back down. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his blue eyes.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Military. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Blythe, Male Human Paladin 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Egelina Woods, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear white clothing when she does not wear armor. Her hair, while still mostly black, has prominent grey streaks. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Egelina grew up listening to her father's many stories. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Optimist. Flaws: Ugly, Addict, Fearful, Racist. Bonds: Adventurer. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Egelina Woods, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 6 (-2)12 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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