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NPC Generator

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Advanced [show]


Henry Milton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a tan suit, brown shirt, and green tie. His red hair is lengthy and is close to two feet long. His amber eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: Henry was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Henry Milton, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)11 (+0) 6 (-2)17 (+3)
Skills Intimidation +6, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Banded agate (14 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Anne Denholm, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a simple black robe with white stripes complete with hood. Her black hair is styled in orderly dreadlocks. She has a dull look in her blue eyes.

Personality: Prone to second guessing herself, she comes off as nervous. A true patriot, Anne would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Anne was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels threatened by others

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Anne Denholm, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Malachite (12 gp). Chrysoberyl (40 gp). Deep blue spinel (1600 gp). Citrine (60 gp). 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


Sarah Barney, Female Human [Permalink]

Personal [hide]

Description: A 5'9" western woman, she wears suspenders and pastel workpants. Her shirt is red, and she wears a heavy pastel leather apron most of the time. She wears her silver hair down. Her face is scarred and worn.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Sarah was raised in a hard working conservative environment. She was taken from her home at a very young age. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Stylist responsibilities is difficult; and she is currently in port desperately looking for someone to get her out

Flaws: Ugly, Antagonistic. Bonds: In love, Job, Slave. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Sarah Barney, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Dustin Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is brown and curly. His green eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Dustin studied abroad. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Optimist, Justice, Gifted. Flaws: Depressed. Bonds: Immigrant. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

Dustin Kelsey, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)14 (+2) 14 (+2)7 (-2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Brown-green garnet (160 gp). Banded agate (16 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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