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NPC Generator

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Advanced [show]


Ermina Axton, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'10" and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her top hat is riddled with cuts and holes. Her amber eyes lackadaisically let the world flow into them.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She takes great joy in being the best Bellfounder in town.

History: She was always a brilliant, if unscrupulous mind. Her childhood dream was to be a Server, but she was a colossal failure. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is greedy; and money/treasure

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich, Family, Job. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Ermina Axton, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. Gold and topaz bottle stopper cork (500 gp). Sapphire pendant on gold chain (900 gp). A roughly beaten golden orb (90 gp). Solid gold idol (300 gp).


Social Check DCs


Godfrey Whitby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. He sports a flattop hair cut. His eyes are green and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Godfrey Whitby, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Insight +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Black star sapphire (1200 gp).


Social Check DCs


Manfred Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a red vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish blonde hair is in a traditional bowl cut. His gray eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Anderton, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his shortbow ready. His auburn hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Religious, Family. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Myerscough, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs

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