Millicent Gentry, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears an entirely black suit with pastel socks and a vest with buckled shoes. Her red hair is drawn into a tight pony tail with a dagger scrunchie. She has amber eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She believes the world needs to unite to get rid of giants once and for all.
History: Born in the north to a Bather, Millicent learned a great deal about her father's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She tends to her Bather job now, and dutifully fulfills any obligations she has.
Motivation: She has a rivalry with the Church that dominates her actions; and she is unsatisfied with her job
Ideals: Athletic. Bonds: Enemies, Job, Attractive, Religious. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 5 (-3) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp.
Galiena Emsworth, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears bulky grey painted plate armor, she is not a threatening figure. She keeps her long chestnut hair kept up in a rat tail. She has amber eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She'd like to take her coworkers down a peg; and doesn't want to be a unemployed and was forced into it by her family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Criminal record, Job. Occupation: Unemployed
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Matilda Dumph, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'6". She wears a fancy brown dress, and her gloved hand is found clutching a whip. Her silver hair is still thick. Her blue eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a logical person and will generally grow upset if things defy logic and science.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She feels that her past leaves her morally obligated to help; and many dire rats want her driven away
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Debt, Enemies, Criminal record. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp.
Susannah Lindsay, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears tight fighting clothing, which leaves very little to the imagination. She keeps her long silver hair kept up in a rat tail. Her eyes are amber and beady.
Personality: She is irascible and easily irritated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Susannah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the south; and revenge
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic, Disease. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
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