Eva Winterbourne, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and is pretty ugly. Her brown hair is styled in orderly dreadlocks. Her hazel unseeing eyes seem to look past you.
Personality: She speaks before she thinks and is too direct. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: Many brigands want her driven away; and someone believes her a fraud
Flaws: Ugly, Disease, Impulsive. Bonds: Rich, Enemies. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melissa Compton, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears just a violet suit, marred by chocolates. Her white hair is kept up in a ponytail inside a top hat. Her amber eyes lackadaisically let the world flow into them.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is able to make almost anything out of random pieces of junk.
History: She served in the navy to pay for her family's outstanding loans. When Melissa reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted arcane powers by her dying sister.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Military, Religious. Occupation: Bather
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Kitchur, Female Human [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. Her tied-back hair is silver. Her blue eyes lackadaisically let the world flow into them.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She has money and likes to spend it; and a deep hatred of gnolls
Ideals: Fighting, Justice. Flaws: Secretive. Bonds: Enemies, Military, Rich. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Tiger eye turquoise (11 gp).
Thomas Cornish, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and his gloved hand is found clutching a axe. His small hat is riddled with cuts and holes. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Cynical. Bonds: Adventurer, Poor, Family. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp.
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