Godfrey Lindsay, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His red hair is kept up in a ponytail inside a small hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things.
Ideals: Logical. Flaws: Mundane, Disease, Insomniac. Bonds: Immigrant. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Red-brown spinel (140 gp). Blue quartz (13 gp). Golden yellow topaz (500 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.
Reynard Astley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His blonde hair is styled in orderly dreadlocks. His gray eyes peer out from beneath his Stetson blue hat.
Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a very good compulsive liar and kleptomaniac.
History: A powerful wizard made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Impeccable. Bonds: Attractive, Criminal record, Mentor, Job. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 300 gp. Black pearl (1300 gp). Black pearl (1300 gp). Fire opal (1400 gp).
Charles Asheton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a red shirt with thin blue vertical stripes and black pants. His red hair has been sun bleached extensively. He has several tiny ruby earrings on each ear.
Personality: This man loves music and to teach people music more than just about anything. He is a font of random trivia from the lore and stories he has discovered
History: Charles was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Server responsibilities is difficult; and to share knowledge with the world
Ideals: Artistic, Logical, Philantrophist. Bonds: Rich, Job. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 5 (-3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Rock crystal (70 gp).
Gerard Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with black socks and a vest with buckled shoes. He is portly but not overly obese. He is bald on top and has large brown tufts of hair around his ears. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.
Motivation: To reunite with his absent father.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. Amber (160 gp). Rock crystal (30 gp). Blue quartz (16 gp). Obsidian (16 gp).
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