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NPC Generator

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Advanced [show]


Sybil Compton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she dresses well, wearing black shirts, loose pants, and blazers most of the time. Her silver hair is knotted and matted. She has hazel eyes and a black hat with a tan feather.

Personality: She snorts whenever she laughs or is feeling confident. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Sybil was raised in a hard working conservative environment. Her father was very strict, and drilled into her lessons on being the perfect lady. She tends to her Tailor job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and she is content

Ideals: Artistic, Impeccable. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Sybil Compton, Female Human Paladin 5
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 17 (+3)14 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Superior lock. 1 Hourglass. 1 Hourglass.


Social Check DCs


Ella Alston, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is heavily combed to the right. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born at the edge of vast desert. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She has a crush on the local Sailor; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Flaws: Fearful. Bonds: Nature, Military, Enemies, Has a crush. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Ella Alston, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 17 (+3)14 (+2)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Hematite (15 gp). Deep blue spinel (1100 gp).


Social Check DCs


Elizabeth Tindall, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fitting clothing which further accentuates her frame. Her black hair is slicked back into a classic pompadour. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a Hunter, her father struggled to pay the bills. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Elizabeth and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Elizabeth discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Elizabeth fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She is compelled to act according to her religious beliefs; and she desires power and/or immortality

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Adventurer, Poor, Religious. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Elizabeth Tindall, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Jasper (80 gp). Eye agate (9 gp). Moss agate (9 gp).


Social Check DCs


Katherine Tickle, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Carpenter uniform. She carries with her a set of hand crossbows on her belt, each one with a amethyst on the hilt. Her hair, while still mostly auburn, has prominent grey streaks. This brown eyed southerner is not easily forgotten.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She has been saving her money to try and buy her sister's freedom.

Motivation: To be a Jeweler again.

Ideals: Fighting. Bonds: Job, Family, Enemies, Nature. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Katherine Tickle, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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