Reynard Marston, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He has auburn hair. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a brothel owner, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He struck the Marshal job and began his own company from there.
Motivation: To be a Beggar again.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Kimberly, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is an amazing painter.
History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She hasn't been sleeping well lately.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Carnelian (20 gp). Emerald (1300 gp). Black pearl (900 gp).
Millicent Adley, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: Millicent speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Millicent is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Disease, Insomniac. Bonds: Family. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Brass mug with jade inlays (600 gp).
Trym Kent, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair has been sun bleached extensively. His eyes are violet and he is always smoking a pipe.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur, Optimist. Flaws: Disease. Bonds: Immigrant, Criminal record. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 12 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 7 (-2) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 sp. Black pearl (200 gp). Blue quartz (16 gp). Fiery yellow corundum (700 gp). Emerald (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!


