Griselda Davenport, Female Human [Permalink]
Personal [hide]
Description: She wears pastel painted combat armor at almost all times. She carries with her a set of morningstars, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears her white hair up. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Griselda is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born in the north to a Baker, Griselda learned a great deal about her father's area of expertise. Her childhood dream was to be a Cartwright, but she was a colossal failure. She has drifted from career to career and currently works as a Baker.
Motivation: Find a way to reverse the transformation of her brother; and sabotage a competitor
Ideals: Fighting. Bonds: Attractive, Job, Family. Occupation: Baker
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Smoky quartz (60 gp). Blue star sapphire (600 gp). Aquamarine (900 gp).
Ida Harley, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has dyed her greying black hair a little too much giving a sharp black color. Her eyes are a pleasant hazel.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is able to make almost anything out of random pieces of junk.
History: Ida lived on a farm with her father, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has since lost track of the people in her past.
Motivation: Regain custody of her son; and an old rival family wants her found
Ideals: Philantrophist, Gifted, Fighting. Bonds: Poor, Family. Occupation: Cook
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Helen Hamilton, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 6'0" and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. She keeps her long brown hair kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of northern immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: Many gnolls want her driven away; and she is greedy
Ideals: Disciplined, Opinionated. Bonds: Rich, Immigrant, Enemies. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Bloodstone (50 gp). Black star sapphire (1200 gp). Deep blue spinel (200 gp).
Sarah Blythe, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her black hair is well kept. She has gleaming, smiling amber eyes.
Personality: Sarah hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Flattery will make her almost putty in your hands.
History: Sarah was born the youngest of three triplets. One day when Sarah was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Sarah was heart-stricken from the event, and her mother started working long hours to provde for them. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Selfish, PTSD. Bonds: Family. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 7 (-2) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Giant, Druidic
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!


