Alexandre Southey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a black broad hat and black clothes. He sports a flattop hair cut. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.
History: He was born in the west, but his parents moved at a very young age to the east. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Gifted. Flaws: Hedonist, Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 18 (+4) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Jade (80 gp). Rock crystal (50 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melissa Walcott, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a broad hat to cover her moderate length golden hair. Her eyes, though not visible through her cowl, are brown.
Personality: Eccentric and domineering, Melissa will drive conversation. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born in the west, but her parents moved at a very young age to the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Melissa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Melissa. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 8 (-1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Washington, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is smooth and relatively long. He has a dull look in his brown eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: He desires power and/or immortality.
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Wymar Livingstone, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his lance. His hair is always cut to a buzz. His green eyes peer out from beneath his top black hat.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He was granted arcane powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


