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NPC Generator

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Advanced [show]


Katherine Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and typically wears red cloth garments or leather armor. Her tied-back hair is black. She has gray eyes and a red hat with a pastel feather.

Personality: Katherine is depressed about a lot of things. She tends to be a nihilist. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She served in the navy to pay for her family's outstanding loans. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Katherine fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle

Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Katherine Staurheim, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs


Geoffrey Middleton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears grey leather gloves, a grey jacket, and tight pants. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy black hair. His amber eyes dart from person to person.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others.

Flaws: Fearful. Bonds: Enemies, Mentor, Adventurer. Occupation: Guard

Voice: French accent

Attributes [hide]

Geoffrey Middleton, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs


Lance Tatum, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a green vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by chocolates. He sports a flattop hair cut. His green eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Lance was raised in a hard working conservative environment. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Flaws: Ugly, Antagonistic. Bonds: Family, Job, Enemies. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Lance Tatum, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Marley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a fancy tan dress. She has wavy red hair. Her green eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Millicent is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Millicent lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Laborer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.

Motivation: She is content; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic, Addict, Mundane. Bonds: Attractive, Family, Poor. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Millicent Marley, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 9 (-1)5 (-3)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. Hematite (8 gp). Black pearl (1200 gp). Chrysoprase (80 gp). Freshwater pearl (8 gp).


Social Check DCs

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