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NPC Generator

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Advanced [show]


Geoffrey Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large violet mantle and cape that has been intricately interwoven into his red robe. He has a small bristly mustache and wavy silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He was born in the south, but his parents moved at a very young age to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Brownrigg, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Medicine +6, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp.


Social Check DCs


Manfred Whitby, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Manfred was raised in a hard working conservative environment. He dropped out of school before completing his studies. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: He feels kind of lost in life; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Depressed. Bonds: Family, Job. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Whitby, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. Sardonyx (50 gp). Black star sapphire (1400 gp). Iolite (50 gp). Blue sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tan trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His moppish white hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.

Motivation: He is greedy; and to reunite with his absent father

Flaws: Selfish. Bonds: Adventurer, Mentor, Family, Rich. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Gunter Everly, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 12 (+1)7 (-2)
Skills History +5, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His auburn hair is kept up in a ponytail inside a broad hat. His half smiles and hazel eyes are beguiling and draw you in.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out south to avoid the crime he committed. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Disease. Bonds: Immigrant, Attractive, Criminal record, Adventurer, Rich. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Tim Dumph, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 16 (+3)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp.


Social Check DCs

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