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NPC Generator

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Advanced [show]


Cory Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His black hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Cory was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Cory Willoughby, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Don Camden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright blue suits and hats. His hair is always cut to a buzz. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing music.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: Doesn't want to be a Courier and was forced into it by his family; and an old rival family wants him found

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Mentor, Job, Family. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Don Camden, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)13 (+1) 5 (-3)13 (+1)
Skills Investigation +4, Medicine +0
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Law, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Millicent was raised in a hard working conservative environment. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality.

Ideals: Philantrophist. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Millicent Law, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)16 (+3) 9 (-1)12 (+1)
Skills Arcana +6, Athletics +4
Senses Passive Perception 9
Languages Common, Gnoll, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Eye agate (4 gp). 1 Minor magic item.


Social Check DCs


Susannah Remington, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'10" and wears bulky tan painted plate armor. Her right leg appears badly burned and disfigured. Her white hair is knotted and matted. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She invites people to come help in her community garden.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Susannah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Susannah's mother didn't care for her much, and the feeling was mutual. She left for the south, certain she would find work there.

Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Susannah Remington, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)12 (+1) 7 (-2)11 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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