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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Elizabeth Carlton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her chestnut hair down. Her eyes are gray and beady.

Personality: She has always had a great fascination with Human culture. She receives visions of the future at random moments

History: She was born in a small desert village. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich, Nature. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Elizabeth Carlton, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)16 (+3) 13 (+1)17 (+3)
Skills Deception +6, Stealth +6
Senses Passive Perception 11
Languages Common, Giant, Aquan, Orc
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Elizabeth Barclay, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she sports brown clothing, slightly heavier than average wear. Her brown hair is wavy and long. She wears a mask on her face.

Personality: Prone to second guessing herself, she comes off as nervous. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To get a good night's sleep; and to reunite with her old friends

Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Elizabeth Barclay, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Alice Mori, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her moppish red hair is in a traditional bowl cut. Her ears are large.

Personality: She is happy with her job as a Sailor. She turns her eye from what people do, preferring to live and let live. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She got into the Sailor business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 6 years.

Motivation: To be a Marshal again; and she desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Mentor. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Alice Mori, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Miles Cornish, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man is dressed in a clean brown cloak covering his clean studded leather. His golden hair is matted, messy, and big. His face is scarred and worn.

Personality: This man loves dancing and to teach people dancing more than just about anything. He invites people to come help in his community garden.

History: He was born in the north, but his parents moved at a very young age to the west. Miles was born on a far northern island where he grew up under the tutelage of his mother, an expert Spy. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic, Artistic, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Miles Cornish, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills Religion +6, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Orc, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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