Ermina Rowley, Female Human [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a well pressed and immaculate suit (or dress). Her golden hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed westerner is not easily forgotten.
Personality: Her tongue was cut out and she uses sign language. She uses divination through singing.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She was granted martial powers by her dying sister.
Motivation: She wants to meet her childhood hero.
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Chrysoberyl (70 gp). Deep green spinel (70 gp). Bloodstone (70 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eleanor Garfield, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears a fancy violet dress. She has wavy chestnut hair. Her gray eyes lackadaisically let the world flow into them.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Eleanor grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Passionate, Extrovert. Bonds: Attractive, Adventurer. Occupation: Painter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 18 (+4) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Auran, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: Peridot (70 gp). Blue star sapphire (500 gp). Pink pearl (130 gp).
Eloise Allerton, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has relatively light skin and is very physically imposing due to her abundance of muscles. She keeps her long brown hair kept up in a rat tail. She wears a mask on her face.
Personality: She is irascible and easily irritated. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a slaver, Eloise was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Cartwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Emeny Sharps, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a broad hat to hide her balding. Her blue eyes dart from person to person.
Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Emeny was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job.
Bonds: Poor, Immigrant, Job, Adventurer, Family. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Aquamarine (1000 gp). Black opal (1600 gp). Rose (30 gp). 1 Minor magic item.
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