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NPC Generator

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Advanced [show]


Griselda Stanley, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears many layers of old clothing at all times. She has a very tight haircut. Her eyes, though not visible through her cowl, are hazel.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to a criminal king-pin and mafia family Because her mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: She wants revenge against goblins; and a rival would like her out of the picture

Flaws: Ugly, Mundane. Bonds: Poor, Criminal record, Immigrant, Enemies. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Griselda Stanley, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +6, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Percival Hornsby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a black tunic with grey highlights, and long white pants that bunch up around his shoes, marred by chocolates. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: He was raised in a island tribe. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Wants his loneliness to end; and to get a good night's sleep

Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Nature, Job, Has a crush. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Percival Hornsby, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Lindsay, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is well kept and his bushy mustache is tapered upwards at the ends. This hazel eyed northerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Knight in town.

History: Ernest was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Family. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Ernest Lindsay, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)8 (-1) 8 (-1)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Amethyst (40 gp). 1 Minor magic item.


Social Check DCs


Emmeline Harper, Female Human [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on her belt. She has shaved her head bald. Her gray eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Emmeline was born in the south. At a young age she loved to build and create. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants revenge against gnolls; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence, Entrepeneur. Bonds: Enemies, Criminal record. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Emmeline Harper, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs

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