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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Maynild Bradly, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she sports grey clothing, slightly heavier than average wear. Her golden hair is matted, messy, and big. She wears an eyepatch.

Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with a lost civilization.

History: Her father raised her in a mountain cabin. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: To reunite with her old friends.

Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Military. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Maynild Bradly, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Richard Marleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black costume with the symbols of magic on his torso. He has no hair. His blue eyes have a joyful gleam in them most of the time.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Richard hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Immigrant, Enemies. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Richard Marleigh, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)11 (+0) 7 (-2)14 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Percival Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a green suit, brown shirt, and green tie and is in decent physical shape. His brown hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Locksmith, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Healer like his father before him.

Motivation: He seems to be bored by most things; and expand his business

Ideals: Joker, Justice. Flaws: Mundane. Bonds: Poor, Job. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Percival Cooper, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 10 (+0)15 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Rich purple corundum (1600 gp). Bloodstone (70 gp). Black opal (1600 gp).


Social Check DCs


Solomon Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His red hair is heavily combed to the right. He has gleaming, smiling green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: Solomon was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered painting. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and to be a interpreter again

Ideals: Artistic. Flaws: Depressed, Selfish. Bonds: Attractive, Job, Rich. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Solomon Thackeray, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs

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