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NPC Generator

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Advanced [show]


Aline Wentworth, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses like a well dressed Carter does. Her black hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born in the west to a Carter, Aline learned a great deal about her father's area of expertise. She moved out north to avoid the crime she committed. She has set out to sabotage the competition.

Motivation: She wants to meet her childhood hero; and seeks redemption

Flaws: Insane. Bonds: Job, Attractive, Criminal record, Adventurer. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Aline Wentworth, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Emeny Gracey, Female Human [Permalink]

Personal [hide]

Description: This woman wears a violet shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She is muscular with a powerful set of arms. Her black hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She speaks before she thinks and is too direct. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Emeny studied abroad. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted divine powers by her dying brother.

Motivation: Wishes to resurrect an old love; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Impulsive, Insane. Bonds: Adventurer, In love. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Emeny Gracey, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)10 (+0) 13 (+1)15 (+2)
Skills Athletics +0, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with pastel socks and a vest with buckled shoes. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north to a Apothecary, Trym learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Apothecary job and began his own company from there.

Motivation: Revenge; and further expansion of business

Ideals: Disciplined. Bonds: Attractive, Job, Mentor, Enemies. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Trym Marlee, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)18 (+4) 11 (+0)7 (-2)
Skills Investigation +7, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Terran, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Deep blue spinel (1500 gp). Aquamarine (1500 gp). Onyx (80 gp). Emerald (500 gp). 1 Minor magic item.


Social Check DCs


Balimaar Kent, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man dresses like a well dressed Fortune-teller does. His white hair is cut short with large spiked bangs in the front. His eyes are likewise gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Extrovert. Flaws: Secretive. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Kent, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Jade (70 gp). Moss agate (12 gp). Red-brown spinel (70 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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