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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Manfred Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his grey robe and has his halberd always slung over his shoulder. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Manfred was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Manfred managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Secretive. Bonds: Criminal record, Family, Rich. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Denholm, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills History +4, Stealth +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Kent, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is long and red with streaks of blonde, and is pulled back with small tan clips. Her amber unseeing eyes seem to look past you.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has all her life been fascinated with poetry.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Cursed with unlife at a very young age, Maynild has worked very hard to control her curse. She's also a talented Ruler, but doesn't like to broadcast it.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Immigrant, Job, Family. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Maynild Kent, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)16 (+3) 11 (+0)16 (+3)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Alice Marston, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She prefers to wear flannel. Beneath her clothing is a huge mess of scar tissue. She wears a colorful flower in her white hair. She has a dull look in her green eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised in a forest tribe. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Slave, Attractive, Nature. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Alice Marston, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Red-brown spinel (130 gp). Sardonyx (70 gp). Banded agate (7 gp). White pearl (130 gp).


Social Check DCs


Sarah Acton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a well pressed and immaculate suit (or dress). Her hair is short and silver. Her ears are large.

Personality: She is almost excessively polite to everyone, even when angry. She is obsessed with finding treasure.

History: She was born in a small plains village. Over the years she perfected her riding and shooting skills. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality; and obtaining odd cultural human artifacts is her passion

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Sarah Acton, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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