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NPC Generator

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Advanced [show]


Eloise Ramsey, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears silk and lounges about seductively. With bright auburn hair. She is very pretty but has cold, dead eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised in a mountains tribe. She worked as a nervous Brewer and found it very stressful. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Balancing her hectic life and new Brewer responsibilities is difficult.

Flaws: Fearful, Secretive. Bonds: Attractive, Nature, Job. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Eloise Ramsey, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Star rose quartz (20 gp). Banded agate (4 gp). Hematite (4 gp).


Social Check DCs


Gerard Everly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears brown trousers with grey and green striped suspenders. He wears various colorful collared shirts. His golden hair is lengthy and is close to two feet long. He has brown eyes and a brown hat with a grey feather.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gerard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Disciplined. Flaws: Shy, Mundane, Depressed. Bonds: Job. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Gerard Everly, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 7 (-2)12 (+1)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Sylvan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Rock crystal (60 gp). Brown-green garnet (120 gp). Eye agate (8 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Tickle, Female Human [Permalink]

Personal [hide]

Description: A 5'2" southern woman, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her trident. Her white hair is wavy and long. She wears crescent spectacles with a black brim.

Personality: She will rave to anyone who will listen. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Anne was born with her mother's beautiful face. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she wants to meet her childhood hero

Flaws: Insane, Fearful. Bonds: Attractive, Adventurer. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Anne Tickle, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Beatrice Tyndall, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a tight fitting blue shirt and pants. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She acts crazy and hedonistic. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Gifted from a young age, Beatrice studied abroad. Beatrice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Beatrice decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She has decided she is irredeemable.

Ideals: Gifted. Flaws: Hedonist, Insane. Bonds: Criminal record. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Beatrice Tyndall, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Investigation +4, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Jeweled anklet (1000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Old masterpiece painting (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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