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NPC Generator

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Advanced [show]


Joan Tickle, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a simple violet robe with black stripes complete with hood. Her white hair is styled in orderly dreadlocks. Her ears are large.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for her, and Joan does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born a particularly ugly child, much to the horror of her parents. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted druidic powers by her dying brother.

Motivation: She is compelled to act according to her religious beliefs; and she feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, Religious. Occupation: Doctor

Voice: German accent

Attributes [hide]

Joan Tickle, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)8 (-1) 14 (+2)10 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Trollope, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. Her chestnut hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. A gifted student she started as a Map Maker, but she got bored and became a Gardener. She ran away from her former home and has been making her living as a Gardener for the past few years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Athletic, Opinionated, Entrepeneur. Bonds: Rich, Job, Criminal record. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Joan Trollope, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Gerard Camden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan tunic with black highlights, and long tan pants that bunch up around his shoes. His hair is white and curly. His eyes are brown and he is always smoking a pipe.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Gerard Camden, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp.


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is typically in his Beggar uniform. With a patchy chestnut beard and wild chestnut hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gerald hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane. Bonds: Job, Attractive, Enemies. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Gerald Ashley, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Alexandrite (1100 gp). Blue quartz (15 gp).


Social Check DCs

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