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NPC Generator

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Advanced [show]


Ermina Ramsay, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft pastel waves gently in the breeze. Her hair is cut close to her head. Her ears are large.

Personality: Ermina is depressed about a lot of things. She tends to be a nihilist. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and she is greedy

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Ermina Ramsay, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Lindsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a custom-built plate barding that's adorned with black lining and desert motifs, and his gloved hand is found clutching a hand crossbow. He has no hair. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Alex will drive conversation. He is a ruthless business man, a trait he acquired from his mother.

History: Alex hails from a village terrorized by illithids. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Alex began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Alex was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Miner

Voice: Whispers

Attributes [hide]

Alex Lindsey, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 7
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)8 (-1) 14 (+2)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Giselle Kendal, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She usually wears her white robe and has her nunchaku always slung over her shoulder. Her white hair is lengthy and is close to two feet long. Her eyes are a pleasant hazel.

Personality: She dislikes all the random violence that takes place in the west. She is obsessed with her god.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Giselle took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Someone believes her a fraud; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Pacifist. Bonds: Religious, Nature, Enemies. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Giselle Kendal, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Arcana +2, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


Jocelyn Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He keeps his chestnut hair in a pixie cut. His gray eyes are passionate and lively.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Jocelyn was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he has money and likes to spend it

Flaws: Insane, Impulsive. Bonds: Job, Adventurer, Rich. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Jocelyn Dalton, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)16 (+3) 10 (+0)17 (+3)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Celestial, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Good lock. 1 Superior lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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