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NPC Generator

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Advanced [show]


Margery Bradshaw, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze. With wild red hair. This blue eyed westerner is not easily forgotten.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miner arts, while her father instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Ugly. Bonds: Rich, Enemies, Criminal record, Adventurer. Occupation: Miner

Voice: American accent

Attributes [hide]

Margery Bradshaw, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Griselda Marlowe, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. She sports a flattop hair cut. Her amber eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, she has a hard time making friends. She plays an instrument quite well.

History: Sold as a small child to a necromancer, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Griselda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has never given up on her poetry dream.

Motivation: She feels threatened by others; and she's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Griselda Marlowe, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 9 (-1)7 (-2)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item.


Social Check DCs


Juliana Hayley, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is black, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur, Joker. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Juliana Hayley, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 14 (+2)8 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Hematite (5 gp). Black pearl (400 gp). Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Morton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy white pantaloons and a blue scarf. His hair is always cut to a buzz. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Layabout business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Optimist. Flaws: Greedy. Bonds: Job, Nature, Has a crush. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Hunter Morton, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)13 (+1) 17 (+3)5 (-3)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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