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NPC Generator

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Advanced [show]


Sarah Leighton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a tight fitting grey shirt and pants. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She has a habit of throwing herself into exceedingly dangerous situations.

History: She comes from a rich western family. She moved from fad to fad and when she turned 15 she discovered dancing. She has never given up on her dancing dream.

Motivation: She has money and likes to spend it.

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Sarah Leighton, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills History +5
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Peridot (60 gp). Malachite (9 gp). Golden pearl (70 gp). Chalcedony (60 gp).


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and golden. His eyes are a pleasant hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Ideals: Athletic, Persistence, Gifted. Flaws: PTSD. Bonds: Nature, Enemies. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Wymar Marlee, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)12 (+1) 13 (+1)13 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Banded agate (14 gp). 1 Bullseye lantern. 1 Masterwork manacles. 1 Climber’s kit.


Social Check DCs


Shane Washington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a pastel vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his pastel boots flare out at the collars, and his gloved hand is found clutching a sai. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is compelled to act according to his religious beliefs; and seeks redemption

Ideals: Persistence. Flaws: Antagonistic. Bonds: Religious, Criminal record. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Shane Washington, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Odo Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of axes on his belt, each one with a opal on the hilt. His hair is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Poor. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Odo Birkenhead, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Nature +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp.


Social Check DCs

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