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NPC Generator

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Advanced [show]


Diggory Norton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears yellow painted combat armor at almost all times. He wears a colorful flower in his blonde hair. His eyes are blue and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Diggory Norton, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Breastplate. 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Percival Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean green cloak covering his clean studded leather. His chestnut hair, when down, is lengthy. His eyes are gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Soapmaker, but he was a colossal failure. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Percival Van Es, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 7 (-2)9 (-1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Freshwater pearl (7 gp). Black star sapphire (1500 gp).


Social Check DCs


Ralf Graeme, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear black tank tops with green pants. He has done his best to style his auburn hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer, Military. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Ralf Graeme, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of magic around his neck, and a rapier on his belt. He wears a small hat to cover his moderate length brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a forest tribe. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Joker, Gifted. Bonds: Nature. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Don Ramsey, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 15 (+2)8 (-1)
Skills Deception +2, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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